Loot To Forge Weapon Skills: 21 Rows, 20 Names

Every Loot To Forge weapon skill row traced to a named, dated source. 21 rows, 20 real names, one duplicate, and the class conflict most tables copy.

Last Updated: 2026-09-29

Loot To Forge Weapon Skills: 21 Rows, 20 Names

The widely copied Loot To Forge weapon skill table has 21 rows but only 20 distinct skill names, because Wavebreak Slash appears twice, once at S rank (450%, 6s) and once at SS rank (700%, 7s). That duplicate is the fingerprint of a table that was copied rather than measured. Below: every row, the named and dated source it came from, and the one place two published tables contradict each other.

Verified on this page: row count, name count, grade spread (D 2, C 2, B 3, A 4, S 5, SS 5), cooldown range (5.0s to 8.5s), and every 60-second output figure, all recomputed from the published numbers.

Not verified here: the damage and cooldown values themselves. Nobody has published an in-game measurement, and this page does not claim one.

Official source: +1 Loot To Forge on Roblox by Good Bro Studio. The official universe record was last updated 2026-09-29, the day this page was written, so treat any skill list older than that week as pre-patch.

Forged tier one blade resting at the forge station
Forged tier one blade resting at the forge station

Where the numbers actually come from

Four pages publish a 21-row skill table for this game. Three carry identical grade, damage, and cooldown values. The fourth carries the same values with the two weapon classes swapped. Agreement to the decimal across four pages is not four confirmations; it is one table propagating, with no version string anywhere.

Source Published Rows Grades match? Damage matches? Class mapping
Sportskeeda all-skills list Sep 17, 2026 21 Yes Yes Group 1 = Katana
Deltia's Gaming all-skills list Sep 25, 2026 21 Yes Yes Group 1 = Katana
Roblox community wiki mirror undated copy 21 Yes Yes Group 1 = Katana
BloxInformer skills wiki undated copy 21 Yes Yes Group 1 = Greatsword (swapped)
One published table has the Katana and Greatsword columns reversed

Group 1 (11 rows, Light Slash through Blazing Pierce) is published as the Katana pool by three sources and as the Greatsword pool by one. Damage is never in dispute, only which class rolls it. This page follows the 3-to-1 majority and flags the row rather than silently picking a side.

Katana skill rows (11 published entries)

Group 1. Fast forward slashes, thrusts, and dashes. Every value below is transcribed, not measured.

Skill Grade Listed damage Cooldown 60s casts 60s output
Light Slash D 200% 6s 10 2,000%
Fury Slash C 300% 6.5s 9 2,700%
Radiant Thrust B 320% 5.5s 10 3,200%
Lume Thrust A 365% 6s 10 3,650%
Shadow Claw Rift A 350% 5s 12 4,200%
Psionic Cross Slash S 450% 7s 8 3,600%
Omega Rush S 470% 7s 8 3,760%
Wavebreak Slash (S) S 450% 6s 10 4,500%
Endless Gale SS 600% 8s 7 4,200%
Wavebreak Slash (SS) SS 700% 7s 8 5,600%
Blazing Pierce SS 300% 7s 8 2,400%

The last two rows are why searching Wavebreak Slash returns two different skills. Check the grade printed on the weapon card in your Backpack, not the name.

Greatsword skill rows (10 published entries)

Group 2. Heavy slams, rifts, and area effects. Same sourcing caveat as the table above.

Skill Grade Listed damage Cooldown 60s casts 60s output
Inferno Shatter D 250% 6s 10 2,500%
Whirl Strike C 300% 6.5s 9 2,700%
Fire Slash B 455% 6s 10 4,550%
Mountain Rift B 450% 7s 8 3,600%
Flame Vortex A 610% 7.5s 8 4,880%
Lightbreak Slash A 620% 6s 10 6,200%
Rage Frenzy Slash S 600% 8s 7 4,200%
Peerless Sword Formation S 700% 7s 8 5,600%
Golden Collapse SS 950% 8s 7 6,650%
Abyss Cleave SS 900% 8.5s 7 6,300%

A fifth source lists one extra skill, Astral Burst Domain (dash leaving a damaging zone, 8s cooldown). It appears on exactly one wiki page with no second sighting, so it is excluded from the ranking below. It may belong to a paid Astral weapon rather than the forge pool.

Rank is not output, and the numbers prove it

Most tier lists for this game sort by grade. The published numbers do not support that. Calculation used: 60s output = listed damage × floor(60 ÷ cooldown). Listed damage is a percentage of your own Power, and where a source marks a value total, that whole animation counts as one cast. Auto-attacks, cast uptime, multi-target area skills, and enemy defense are excluded. It ranks the printed numbers, not a damage simulation.

Band Skills 60s output range
Top Golden Collapse, Abyss Cleave 6,300% to 6,650%
Strong Lightbreak Slash, Wavebreak Slash (SS), Peerless Sword Formation 5,600% to 6,200%
Mid Flame Vortex, Fire Slash, Wavebreak Slash (S) 4,500% to 4,880%
Low Shadow Claw Rift, Endless Gale, Rage Frenzy Slash, Omega Rush, Lume Thrust 3,650% to 4,200%
Bottom Psionic Cross Slash, Mountain Rift, Radiant Thrust, Fury Slash, Whirl Strike, Inferno Shatter, Blazing Pierce, Light Slash 2,000% to 3,600%

The two results that break a grade-based ranking:

  • Blazing Pierce is the worst of 21 rows on output despite being SS rank. At 300% on a 7s cooldown it lands at 2,400%, below D-rank Light Slash once uptime is counted.
  • Lightbreak Slash is third overall on output while carrying only an A grade. At 620% on a 6s cooldown it beats two SS skills, because Endless Gale and Rage Frenzy Slash pay for their 600% with an 8s cooldown.

If a stage boss is the wall, grade does not matter. If you are one-shot on entry, none of this matters either, and armor is the correct spend.

What a weapon costs to roll, and why the class matters

A forge roll is driven by how much ore you insert, not by which tab you press. Community readings put a full roll at about 4 ores for a Katana and about 13 for a Greatsword, so the Greatsword pool is both bigger-priced and, on the numbers above, stronger on average.

Forged gear does not equip itself. A new craft lands in your Backpack and sits there until you open the Weapon tab and press Equip. A strictly better weapon sitting unequipped changes your clear speed by nothing.

Sell-value ladder from community card readings, not developer data

UnCommon Jagged Havoc about 120 Coins, Rare Void Rifter about 192, Epic Chaos Reaver about 68.2K, Mythic Crimson Viper about 6.82M, Eternal 8.17M to 34.1M, Secret 16.89M to 53.46M, Ancient Amethyst Crescent about 82M, Infinite Infernal Overlord about 674.63M. None are official and they move with the market. The ore tier is the real lever, so check the ore table first.

The two strongest items on record are both Infinite, from September 2026 creator footage: Infernal Overlord, a Greatsword forged from 13 units of The Apex showing 708M Power on the first roll, and Bone Carver, a Katana at +600M Power. The Apex is the highest-multiplier ore at 140 and appears from stage 24. That is one player's best case, not a rate you can farm toward.

Paying Robux does not shortcut the pool. A Second Skill product at 149 Robux adds a second rolled skill, with one video showing SS at 21% and S at 30% under active luck boosts, but that is still a roll from the same 21 rows. Developer products run from 9 Robux (Nether Bane) to 8,999 Robux (Astral Genesis: The Tri-Wyrm Set), and the developer publishes names and prices only, never stats.

Official source: Good Bro Studio on Roblox is the developer group, and the universe record is the machine-readable source for the game name, creator, and update timestamp. Roblox exposes no per-weapon damage data through any public API or creator tool, which is why every number here is attributed rather than asserted.

FAQ

Why does Wavebreak Slash show up twice, is one of them fake? Both rows are printed in the same upstream table, and every source that copies it copies both. One is S rank with 450% on a 6s cooldown, the other SS with 700% on 7s. Since the table only ever has 21 rows and 20 names, one is either a renamed variant or an error propagating since at least September 2026. Read the grade off the weapon card and you will never guess wrong.

Is Golden Collapse really the best skill in the game? It has the highest printed output of the 21 rows at 6,650% over 60 seconds, and its grade is SS. But that is a percentage of your own Power, on printed numbers with no uptime or multi-target factor. Against a single high-health blocker an 8s cooldown leaves you idle most of a short fight, and a faster skill can finish the target before the second cast lands.

Does SS rank always mean the strongest skill? No, and the table settles it. Blazing Pierce is SS and produces the lowest 60s output of all 21 rows at 2,400%. Lightbreak Slash is only A and ranks third at 6,200%. Rank is the tier slot a skill occupies, not a damage rating.

Are the Katana and Greatsword skills even assigned to the right weapons? Unresolved. Three published tables put the 11-row group on the Katana and the 10-row group on the Greatsword; one does the reverse. Damage is identical in all four, so only the class column is in doubt. Forge one of each and read the card.

Do weapons and skills survive a rebirth? Community consensus says a rebirth resets your Power but keeps forged weapons, armor, ores, and upgrades, in exchange for a permanent damage and Coin multiplier. That matters if you hold a low-output skill like Blazing Pierce: you keep it after resetting. See the rebirth guide.

How do I get a second skill on a weapon? The Second Skill developer product, at 149 Robux, adds a second random skill. A video showed SS at 21% and S at 30% with luck boosts active. Luck-boosted odds are not base odds, and no base rate has been published. Compare it against the free path in the forge recipe guide.