Loot To Forge Ores: Drop Stages, Multipliers, Keep or Sell

Every +1 Loot To Forge ore by stage, with forge multipliers, sell values and evidence grades: the Stage 7 farm, The Apex x140, and what never to sell.

Last Updated: 2026-09-29

Loot To Forge Ores: Drop Stages, Multipliers, and What Never to Sell

Community trackers have 48 named ores recorded across 10 rarity tiers in +1 Loot To Forge, from Stone at a x1.2 forge multiplier to The Apex at x140 from stage 24 onward. Stages 2-4 (Goblins and Armored Goblins) only fund upgrades, stages 5-6 (Desert Zombies) start Amethyst, Nova Ore and Sunfire Ore, and stage 7 (Jackal Zombies, 26M recommended power) is where six recipe ores appear at once. Sell the stage 2-4 commons, never sell Gold, Obsidian, Sapphire or Fire Crystal without checking the forge preview, and buy carry capacity before chasing any single ore.

Good Bro Studio publishes no ore table, no drop rates and no sell prices. Every number below is read from Roblox's own API or tagged with the source grade it came from. Patches and codes land in the Good Bro Studio group.

  • Stage 7 is the early farm target: Emerald, Mystic Crystal, Gold, Sapphire, Obsidian and Fire Crystal all reported there
  • Forge multipliers average out instead of stacking, so padding a stack with junk ore lowers the roll
  • Max Ore Count runs from 4 to 24 at the +12 upgrade, which matters more than any one ore
  • The Apex (x140, stage 24+) beats Panic-Core (x128); among realistic targets Prism is x75 and Toxic is x73

Official source: Roblox game page for +1 Loot To Forge (Good Bro Studio, store description lists gathering ores and the live code 50000CCU)

Ore drops by dungeon stage, stages 2 to 8

Stage Enemies Recommended power Ores reported on this stage Grade
2-4 Goblins, Armored Goblins 65 (stage 2), 3.5K (stage 4) Stone, Copper, Jade, Silver, Quartz, Ruby B
5-6 Desert Zombies 22K (stage 5), 330K (stage 6) Amethyst, Nova Ore, Sunfire Ore B
7 Jackal Zombies 26M Emerald, Mystic Crystal, Gold, Sapphire, Obsidian, Fire Crystal B
8 Pharaoh Zombies, Desert Reaper boss (about 500M HP) 30M no new ore recorded for this stage C

The power figures are read from stage banners in gameplay runs, not from the developer. Stage 8 is the first real wall: the Desert Reaper sits at roughly 500 million HP, so most players farm stage 7 for a long stretch instead of pushing.

One conflict worth knowing about. Two trackers place Sapphire, Obsidian and Mystic Crystal on stages 4-6, two others put all three on stage 7. The enemy lists for stages 2-4, 5-6, 7 and 8 agree across every source, so the stage structure holds and only the Epic ore placement is disputed. Run both stage 6 and stage 7 if you are short.

The classic early mistake

Selling a full stack of Gold, Obsidian, Sapphire or Fire Crystal is the most expensive waste in the early game. All four appear in recipes, and those four together are a reported combination for the Epic Phantom Violet Katana. Check the forge preview before every trip to the stall.

Late-game ores: stage 10 through stage 24 and the tower

Stage Recommended power Ores seen on the floor Grade
10 850M Diamond, Emerald, Crimson, Abyssal Blue, Demon Eye C
11 9B Topaz C
12 800B Amber C
17 not recorded first Secret-tier ores reported C
23 not recorded first Ancient-tier ores reported C
24 5Qi The Apex, Toxium, Glac-Box, Void Core B
26+ not recorded Yeti-Claw and Glac-Box in Frostbound Tower rounds 26-30 C

Stage numbers keep moving. A run recorded September 23 had 22 stages, another on September 25 showed 26 or more, and the ice area only appears after roughly stage 20. Any ore table older than two weeks describes a different dungeon. If stage 24 takes too long, farm stage 23: the stage you clear fast always beats the stage you survive once.

Forge multipliers: what each ore is worth

Multipliers come from the forge window. The sources column counts independent trackers reporting the same figure; single-source values are the ones a patch is most likely to revise.

Ore Rarity Forge multiplier Sources
Stone, Copper, Jade Common x1.2, x1.5, x2 1
Silver, Quartz, Ruby UnCommon x2.6, x3.4, x4 1
Topaz Legendary x12 1
Sunfire Ore Legendary x13 1
Crimson not recorded x19 1
Emerald not recorded x20 1
Diamond Legendary x23 2
Frostbite Legendary x25 1
Arcane Mythic x27 1
Bone Ore not recorded x30 1
Amber not recorded x31 1
Void Shard Mythic x38 2
Demon Eye Mythic x42 1
Magma Cluster not recorded x45 1
Abyssal Blue not recorded x48 1
Acid Crystal not recorded x52 2
Toxic Shard not recorded x57 1
Omni not recorded x60 2
Solar Flare not recorded x63 2
Ignis Totem Secret x68 1
Toxic Secret x73 1
Prism not recorded x75 1
Panic-Core not recorded x128 1
The Apex not recorded x140 1

Rarity runs Common, UnCommon, Rare, Epic, Legendary, Mythic, Eternal, Secret, Ancient, Infinite. The game does spell UnCommon with a capital C, and 19 of the 48 recorded ores still have no confirmed rarity.

The forge averages multipliers weighted by how many of each ore you insert. Two published readings confirm the arithmetic: 2 Jade plus 1 Copper returns 1.83, which is (2 x 2 + 1 x 1.5) / 3, and 3 The Apex plus 4 Panic-Core returns 133.14, which is (3 x 140 + 4 x 128) / 7. That second case is the one to remember, because 133.14 is below the 140 a pure Apex stack returns. Weaker ore only helps when you need the count to reach a bigger weapon class.

Roblox avatar hammering a glowing orange Ember ore ingot on an anvil
Roblox avatar hammering a glowing orange Ember ore ingot on an anvil

Keep it or sell it: the rule that decides your runs

Ore group What to do Why
Stone, Copper, Jade, Silver, Quartz, Ruby Sell Funds upgrades, little crafting value
Amethyst, Nova Ore, Sunfire Ore Split Recipe ore that also sells well
Gold, Obsidian, Sapphire, Fire Crystal Reserve All four appear in recipes, all four reported on stage 7
Prism, Toxic, Panic-Core, The Apex Reserve Highest multipliers, lowest drop rate

Sell values move with your coin multiplier from rebirths, which is where most published tables go wrong: the same Void Core read 91.52K for one player and 93K for another, and one player's Mystic Crystal went from 270 to 360 in a few minutes. Highest recorded sells are Magmacore at 320.54K, Rust-Sludge at 286.44K and Toxium at 254.55K.

Two rules protect a run. Max Ore Count starts at 4 and reaches 24 at the +12 upgrade, so capacity beats farming one extra ore per trip. And ore left in storage is lost when you rebirth, so spend leftovers at the forge before resetting: your weapons survive a rebirth, your stockpile does not.

Official source: Roblox developer products API for universe 10684750879 lists Recover Lost Ores at 3 Robux (added 2026-09-11) among 84 products, which confirms dying in the dungeon costs you carried ore

Capacity before ore chasing

At 4 ore per trip you fill the bag on stage 7 before the run pays for itself. Max Ore Count to level 3 raises what one trip is worth without touching your combat strategy at all.

Four drop routes that are not ordinary kills

  1. Stage mobs. The main route, covered in the two tables above.
  2. Golden Goblin. A server message announces Golden Goblin has spawned in stage N, and it drops one ore when killed. Players report Legendary ore, Toxic and Solar Flare from it, with stage 14 the one seen in a dated run.
  3. Timer board above the dungeon gate. Counts down to the next Legendary, Eternal and Secret spawn, with a stated 5% chance of a Tower Ticket. Timings disagree: one run read 01:30, 16:30 and 31:30 (15 minutes apart), another showed 10, 4 and 30 minutes.
  4. Frostbound Tower. Abyssal Blue and Magma Cluster in rounds 1-5, Yeti-Claw and Glac-Box in rounds 26-30, plus Runes and Ember Stone.
Ember Stone is not an ore

The live code 50000CCU is worth 50 Ember Stone, and Ember Stone feeds the Enhancement system (weapons gain Power, armor gains Defense) with a success chance that drops as levels climb. It never goes into the forge, so do not count code rewards toward your ore stack. Redemption steps are on the codes page.

Evidence grade: what is verified and what is not

Grade Meaning Examples on this page
A Read from Roblox's own API or store page code 50000CCU, Recover Lost Ores at 3 Robux, 84 developer products, 1.7M favorites
B Two or more independent community reports agree stage 7 Jackal Zombies list, stage 2-8 enemy types, Diamond x23, The Apex from stage 24
C One dated community report Topaz at stage 11, Amber at stage 12, Max Ore Count 4 to 24, tower round drops
D Sources contradict each other Epic ore at stage 4-6 or 7, timer board intervals, Ancient ore starting at stage 23

Grade A rows come from the universe record returned by the Roblox games API (store description, developer, follower count) and the developer product listing above, both re-read September 29, 2026. No drop rates exist anywhere: not one ore has a published percentage, and any site claiming a fixed price per ore is describing one account at one moment.

FAQ

What is the best ore in Loot To Forge? The Apex, with a recorded forge multiplier of 140, dropping from stage 24 onward. Panic-Core follows at 128. Among ores reachable before stage 20, Prism is x75 and Toxic is x73, so those are the realistic farming targets.

Should I sell Gold or keep it for upgrades? Keep it. Gold is an Epic ore, not the Coins currency, and community guides use the word for both. Coins buy upgrades and enchants; Gold ore goes into recipes, and it is one of the four ingredients reported for the Epic Phantom Violet Katana.

Why do different sites put the same ore on different stages? The dungeon has been rebalanced repeatedly since the August launch, and trackers recorded their stage lists on different dates. Where sources disagree, both readings are shown above rather than one being picked. The stage 7 farm target holds up because two independent trackers agree on it.

Can I get ores without grinding stages? Yes, three ways: kill the Golden Goblin when the server message fires, watch the timer board for Legendary, Eternal and Secret spawns, and run Frostbound Tower rounds for Abyssal Blue, Magma Cluster, Yeti-Claw or Glac-Box.

Is Amber the same thing as Ember Stone? No. Amber is an ore with a x31 multiplier. Ember Stone is the Enhancement currency, and auto-captions from videos constantly mislabel one as the other.

  • Loot To Forge Recipes turns the reserve list above into weapon combos, including the four-ore Phantom Violet Katana roll.
  • Loot To Forge Codes covers 50000CCU and the other milestone codes, and what each pays out in Ember Stone or Coins.
  • Loot To Forge Weapons shows what a 140-multiplier stack of The Apex actually rolls, and the skills tied to it.
  • Loot To Forge Rebirth explains the coin multiplier that changes every sell value in the table above.